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Several preset color palettes are available via a dropdown menu. You have a choice of Default, Atlas I, II, III, and IV, Green, Brown, Gray, and White. Or you can create your own custom palette and save it in a file. If you click on a color square you can adjust the color. The Color Distribution menu offers several schemes for setting the color elevations. There are six distribution methods. Equal Relative - Spaces colors at equal intervals. Colors are set between the lowest and highest elevations in the terrain. Equal Absolute - Spaces colors at equal intervals. Colors are set every 500 meters starting at 0 (sea level). Arithmetic Relative - Spaces colors at increasing intervals according to an arithmetic progression. Colors are set between the lowest and highest elevations in the terrain. Arithmetic Absolute - Spaces colors at increasing intervals according to an arithmetic progression. Sets colors starting at 0. Geometric Relative - Spaces colors at increasing intervals according to a geometic progression. Geometric Absolute - Spaces colors at increasing intervals according to a geometic progression. Sets colors starting at 0. The Shading Amount slider controls the shading contrast. A value of 100% is the default setting. Flat areas might look better with values above 100% to help bring out the terrains features. You might wonder why there is a check box for No Shading. This can be used to create a color map for use as a terrain overlay. You can edit the color map in a painting program, add roads, names, etc. and then import it back into Natural Scene Designer as a terrain overlay. When you save the shaded relief
map, you will have an option to create a TFW file which contains
alignment information necessary for automatically matching it to a DEM.
The width and height of the final rendered map are adjustable. Select
Constrain Proportions to maintain the aspect ratio. You can
also select whether or not to include terrain overlays in the shaded relief.
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